Netcode Lab

Third-person netcode reference — flip prediction off and feel the difference.

By Ronark Studios · Plays instantly in your browser on Ronark

A tiny third-person arena demonstrating Ronark's full netcode contract: held move/look through onInputPoll commands, edge events (jump, fire) as latched taps, 3D physics with replicated vertical velocity, exact client prediction with seq-ack reconciliation, a render follower so the 25ms command step never reaches the screen, and a server-driven NPC crowd showing interpolated remote entities. Third person on purpose: a first-person camera rides the predicted position, so it is the one view that cannot show prediction error. Toggle prediction off to feel the raw round-trip; the HUD shows input latency, corrections, and combat state.